Teens and Technology
Section Index
Content Body
Websites and Articles
"Living and Learning with New Media" MacArthur Foundation Report, November 2008
Pew/Internet Report "Teens, Video Games, and Civics"
Pew/Internet Report "Teens and Social Media"
Pew/Internet Report "Teens and Parents" Data Memo
Pew/Internet Report "Stranger Contact" Data Memo
Pew/Internet Report "Cyberbullying" Data Memo
"Why Games Belong in Libraries" from the Library Gamer blog
News About Games and Gaming blog report from American Library Association
"The New Literacy" by David Warlick
"American Library Association $1 Million Grant to Study Gaming"
"Virtual Worlds? Outlook Good" by AJ Kelton
"Getting Started on Videogaming Events"
"Adolescent Literacy Initiative for Public Libraries"
"The Varieties of Play Match the Requirements of Human Existence" by Peter Gray
"Digital Youth Project Report, Book Released" by John Palfrey
Books
"Born Digital" by John G. Palfrey
"Bringing the Outside In: Visual Ways to Engage Reluctant Readers" by Sara B.Kajder
"The Ecology of Games" edited by Katie Salen
"Raw Materials for the Mind: A Teacher's Guide to Digital Literacy" by David Warlick
"Redefining Literacy for the 21st Century" by David Franklin Warlick
